Using virtual reality to analyze sports performance

IEEE Comput Graph Appl. 2010 Mar-Apr;30(2):14-21. doi: 10.1109/MCG.2009.134.

Abstract

Improving performance in sports can be difficult because many biomechanical, physiological, and psychological factors come into play during competition. A better understanding of the perception-action loop employed by athletes is necessary. This requires isolating contributing factors to determine their role in player performance. Because of its inherent limitations, video playback doesn't permit such in-depth analysis. Interactive, immersive virtual reality (VR) can overcome these limitations and foster a better understanding of sports performance from a behavioral-neuroscience perspective. Two case studies using VR technology and a sophisticated animation engine demonstrate how to use information from visual displays to inform a player's future course of action.

MeSH terms

  • Athletic Performance / physiology*
  • Computer Graphics*
  • Humans
  • Image Processing, Computer-Assisted / methods*
  • Movement / physiology
  • Sports Medicine* / instrumentation
  • Sports Medicine* / methods
  • User-Computer Interface*