Judging the 'passability' of dynamic gaps in a virtual rugby environment

Hum Mov Sci. 2011 Oct;30(5):942-56. doi: 10.1016/j.humov.2010.08.004. Epub 2010 Oct 16.

Abstract

Affordances have recently been proposed as a guiding principle in perception-action research in sport (Fajen, Riley, & Turvey, 2009). In the present study, perception of the 'passability' affordance of a gap between two approaching defenders in rugby is explored. A simplified rugby gap closure scenario was created using immersive, interactive virtual reality technology where 14 novice participants (attacker) judged the passability of the gap between two virtual defenders via a perceptual judgment (button press) task. The scenario was modeled according to tau theory (Lee, 1976) and a psychophysical function was fitted to the response data. Results revealed that a tau-based informational quantity could account for 82% of the variance in the data. Findings suggest that the passability affordance in this case, is defined by this variable and participants were able to use it in order to inform prospective judgments as to passability. These findings contribute to our understanding of affordances and how they may be defined in this particular sporting scenario; however, some limitations regarding methodology, such as decoupling perception and action are also acknowledged.

MeSH terms

  • Adolescent
  • Adult
  • Anticipation, Psychological
  • Athletic Performance*
  • Decision Making
  • Distance Perception
  • Football / psychology*
  • Humans
  • Judgment*
  • Male
  • Motion Perception*
  • Optic Flow
  • Orientation
  • Practice, Psychological
  • Psychomotor Performance*
  • Psychophysics
  • Social Environment*
  • User-Computer Interface*
  • Young Adult