Highlighting gaps in spinal cord injury research in activity-based interventions for the upper extremity: A scoping review

NeuroRehabilitation. 2021;49(1):23-38. doi: 10.3233/NRE-210042.

Abstract

Background: Upper extremity activity-based therapy for neurologic disorders employs high-intensity, high repetition functional training to exploit neuroplasticity and improve function. Research focused on high-intensity upper extremity activity-based therapy for persons with spinal cord injury (SCI) is limited.

Objective: To summarize high-intensity activity-based interventions used in neurological disorders for their current or potential application to SCI.

Methods: The scoping review included articles from MEDLINE, CINAHL, Cochrane CENTRAL, and OTSeeker with the criteria: non-invasive activity-based interventions delivered at least three times/week for two weeks, upper extremity functional outcomes, age 13 years or older, English language, and neurological disorders three months post onset/injury.

Results: The search yielded 172 studies. There were seven studies with SCI, all in adults. Activity-based interventions in SCI included task-specific training and gaming, with and without electrical stimulation, and a robotic exoskeleton. The other populations found in the review included studies in stroke, cerebral palsy, and multiple sclerosis. Thirty-four different interventions were reported in other populations. In comparison to the extensive stroke research, work in SCI was not found for high-intensity interventions using virtual reality, brain stimulation, rehabilitation devices, and applications to the home and telerehab settings.

Conclusion: The results highlight critical gaps within upper extremity high-intensity activity-based research in SCI.

Keywords: Activity-based; high-intensity; neurological conditions; rehabilitation; scoping review; spinal cord injury; therapy; upper extremity.

Publication types

  • Review

MeSH terms

  • Adolescent
  • Adult
  • Humans
  • Spinal Cord Injuries* / therapy
  • Stroke Rehabilitation*
  • Stroke*
  • Upper Extremity
  • Virtual Reality*