Health factors that influence sustainable behaviour in a single-player resource management game

Psychon Bull Rev. 2024 Apr;31(2):734-749. doi: 10.3758/s13423-023-02341-y. Epub 2023 Sep 15.

Abstract

Encouraging sustainable use of limited natural, social, and economic resources requires understanding the variety of ways in which people think about how resources work and how they adjust their behaviour (or not) as available resources fluctuate. Previous investigations which have focused on understanding how individuals navigate erodible resources, have tended to use group-based, common pool games. However, such social games make it difficult to disentangle whether resource erosion is linked to difficulty navigating the dynamics of the resource or caused by social factors. Here, in two experiments, we recruited 781 participants to play a single-player resource management game in which individuals were invited to harvest monetary rewards from a fully depletable but stochastically replenishing resource over time. We find that the ability to sustain a resource over successive harvesting opportunities (in order to maximize the total harvested rewards) is reliably worse in individuals reporting elevated psychological distress, the often cooccurring hazardous alcohol use, and elevated rates of delay discounting. The associations between resource outcomes, harmful alcohol use, and psychological distress remained substantial even once we had controlled for elevated discounting rates (as a form of impulsivity and a strong risk factor for these health challenges). By contrast, individuals who reported higher levels of financial literacy and general well-being achieved better resource outcomes. Our observations demonstrate that the capacity to respond effectively to the dynamics of a resource are compromised in individuals at risk of psychological and alcohol-related disorders.

Keywords: Alcohol use; Delay discounting; Psychological distress; Resource management.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Delay Discounting* / physiology
  • Female
  • Games, Experimental
  • Humans
  • Impulsive Behavior / physiology
  • Male
  • Reward
  • Stress, Psychological
  • Young Adult