Narrative Play-Promoting Adolescent Health With Interactive Games

JAMA. 2024 Apr 23;331(16):1345-1346. doi: 10.1001/jama.2024.3239.
No abstract available

Plain language summary

This Arts and Medicine feature discusses INSPIRE, a digital health game designed to foster adolescent health behavior change.

Publication types

  • Research Support, N.I.H., Extramural
  • Research Support, U.S. Gov't, P.H.S.

MeSH terms

  • Adolescent
  • Adolescent Health*
  • Health Promotion* / methods
  • Humans
  • School Mental Health Services*
  • Video Games* / psychology